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Old Jun 21, 2007, 11:47 AM // 11:47   #21
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Originally Posted by Chicken Ftw
Sigh. I get awfully tired of PvErs saying "adapt, learn to counter, stop whining" etc when they're clueless. Remember SB/RI? Some of the best guilds in Guild Wars got rolled by it by terrible, awful teams who were using it. If you ran enough counters to actually stand a chance against it, you'd get rolled by almost any other build, 'cause you're packing so much hex removal and such, that you're weakened horribly. That's what's called Build Wars. When your build has to specifically center around countering one popular build, it makes your team suck versus pretty much anything else, so it's no longer an issue of player skill.

In summary, GW needs nerfs to keep the player skill part in the game, not just make it whoever has the better counter to the other team's build wins by default.
I did mention this. For PvP some skills do need the nerfs, but it is not that they are really over powered, it is the counters are under powered.

Which would cover the SB/RI issue, which at heart was a lack of hex removal issue, and a problem with hex stacking. Which is really why even today hexes are an issue in the metagame.

As for build vs skill, you never were able to counter everything. In a game like this you will not be able to counter everything. I feel this is too unrealistic of a goal for PvP, moreso when most PvP players have a set build in mind with many loopholes in defense.
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Old Jun 23, 2007, 06:13 PM // 18:13   #22
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i'm not sure that skill balances are related to cookie-cutter builds as much as people finding ways to use the skill that are "overpowered" in a way that anet didn't anticipate.

one major one that comes to mind is the ha spirit-spamming rangers. at it's peak, there would be a massive wall of spirits which wasn't what anet had intended those skills to do. could you imagine what 8-rit groups in ha would look like if they didn't change spirits to kill same-types in their range? that would be some insane altar-rushing.
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Old Jul 05, 2007, 04:58 AM // 04:58   #23
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Originally Posted by assassin_of_ni
well the only problem is, its a damned situation one way or the other. by buffing the counter to a skill you now have this metagame or cookie cutter of this counter....then a counter to this counter....and the counters counters counter. so now your stuck with a whole buttload of uber skills that can counter the crap out of anything.
Is this really a problem, shouldn't it have been like this from the beginning?
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Old Jul 05, 2007, 05:18 AM // 05:18   #24
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The only way it will ever be truly balanced is if they introduce mirror matches. Or just remove all skills from the game and make it 8 warriors vs 8 warriors. That would make winning require this "skill" that people are always talking about.
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